GENERAL FAQ
TECHNICAL FAQ
VERSION FAQ
RACES FAQ
RELICS FAQ
SPELLS FAQ
OPERATIONS FAQ
~ {
Imperium
:
Races FAQ
- "Dominate your Destiny" } ~
H U M A N
Magic User
: Wizard
Power Spells
: Angel Touch & Absolute Immunity
Roguing Unit
: Rogue
Archenemy
: Skeletal
Racial Bonus
: Increased defense when invaded.
Defending troops may receive Heavenly Interventions.
Diplomacy may prevent War Orders upon defeat.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Footmen
3
1
50
Soldiers
4
2
75
Archers
1
3
50
Marksmen
2
4
75
Knights
5
5
150
E L F
Magic User
: Sorcerer
Power Spells
: Power Glyph & Power Rune
Roguing Unit
: Stealth
Archenemy
: Orc
Racial Bonus
: Increased spellcasting efficiency.
Workers can develop magical abilities naturally.
Sorcerers occasionally achieve supra-spellcasting.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Archelves
2
2
50
Bladelves
3
3
75
Watchers
1
3
50
Guardians
1
5
75
Archelites
4
6
150
D W A R F
Magic User
: Templar
Power Spells
: Heavenly Riches & Golden Greed
Roguing Unit
: Spy
Archenemy
: Dryad
Racial Bonus
: Increased Gold income.
Workers can stumble upon undiscovered riches.
Champions are occasionally more apt at finding Relics.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Axers
3
1
50
Warlites
5
1
75
Blockers
0
4
50
Pillars
0
6
75
Axlords
6
6
200
O R C
Magic User
: Shaman
Power Spells
: Dark Plague & Bloodlust
Roguing Unit
: Shadow
Archenemy
: Elf
Racial Bonus
: Increased offense when waging war.
May benefit from Infernal Interventions when waging war.
Bloodthirsty troops may slaughter Workers when victorious.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Grunts
4
0
50
Chiefs
6
0
75
Keepers
2
2
50
Guards
3
3
75
Warriors
8
4
200
S K E L E T A L
Magic User
: Warlock
Power Spells
: Moon Pact & Necroball
Roguing Unit
: Ghost
Archenemy
: Human
Racial Bonus
: Increased Mana yield per Tower.
May benefit from Mana surges.
Battlefield losses may be reborn as Skeletons or Howlers.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Skeletons
1
0
10
Skeletors
2
2
50
Howlers
0
1
10
Screachers
2
3
60
Skeledrakes
7
5
200
A N G E L
Magic User
: Magus
Power Spells
: Gloria & Salvation
Roguing Unit
: Fallen
Archenemy
: Demon
Racial Bonus
: Increased Lumbermen Acre clearing.
May turn away invading troops with Celestial Charisma.
When invaded, some losses may be resurrected.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Lords
4
3
133
Arkhs
6
3
200
Sphynxes
0
7
133
Monarkhs
0
9
200
Celestians
3
12
400
D E M O N
Magic User
: Witchlord
Power Spells
: Cloak of Darkness & Pandemonium
Roguing Unit
: Defiler
Archenemy
: Angel
Racial Bonus
: Increased Roguing efficiency.
All defilers may unexpectedly return home.
When waging war, some losses may be resurrected.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Minions
6
1
133
Devils
9
0
200
Wretches
3
4
133
Colossi
3
6
200
Overlords
12
3
400
H A L F L I N G
Magic User
: Priest
Power Spells
: Ogreish Hunger & Starvation
Roguing Unit
: Thief
Archenemy
: Gnome
Racial Bonus
: Increased Food production and Workers Growth.
Sometimes benefit from Food abundance.
Sometimes benefit from phenomenal population growth.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Strongs
2
0
20
Braves
3
1
50
Valliants
0
2
20
Wises
0
4
50
Elites
4
4
115
D R Y A D
Magic User
: Witch
Power Spells
: War Chariots & Call of the Ancients
Roguing Unit
: Sleeper
Archenemy
: Dwarf
Racial Bonus
: Increased efficiency of Steeds.
Elders from afar will join forces.
Workers may stumble upon and tame Wardrake lairs.
1 Steed Construction sustains the work of up to 120 Beastmasters.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Solgs
2
1
33
Frylds
3
2
60
Ankras
0
3
33
Gankras
0
5
60
Elders
7
7
250
G N O M E
Magic User
: Ancient
Power Spells
: Eureka & Dumbell
Roguing Unit
: Trickster
Archenemy
: Halfling
Racial Bonus
: Increased Science Points reseach.
May get scientific breakthroughs when researching.
May benefit from strokes of genius and gain Science Points.
1 Laboratory sustains the work of up to 25 Alchemists.
M O R E I N F O R M A T I O N
MILITARY UNIT
ATTACK
DEFENSE
COST
Fiends
2
0
20
Overfiends
4
0
50
Protectors
0
2
20
Shields
0
5
60
Slayers
5
3
115